Game shader effects that work across engines.
Guides the creation of game shader effects using portable fundamentals and GLSL-to-HLSL equivalents.
When to use it
Use when writing or understanding vertex and fragment shaders, building common visual effects, or translating shader concepts between languages and engines.
It changes how the agent writes game shaders by tracking shader stages and coordinate spaces, controlling effects through UVs, and limiting costly operations.
What you provide
No setup requirements listed.
No additional actions listed.