Find shader guidance for hero visuals and stills.
Points agents to GLSL shader guidance for hero visuals and motion stills.
When to use it
Use for ray marching, fluid simulation, particle systems, or procedural generation, particularly for hero visuals and motion stills.
Give it the skill name or a shader-related trigger phrase; it surfaces a catalogue entry pointing to the full upstream workflow.
No setup requirements listed.
No additional actions listed.