Lightlines
By nexu-io

shader-dev

nexu-io2.6k installs

Find shader guidance for hero visuals and stills.

What it does

Points agents to GLSL shader guidance for hero visuals and motion stills.

When to use it

Use for ray marching, fluid simulation, particle systems, or procedural generation, particularly for hero visuals and motion stills.

How to use it

Give it the skill name or a shader-related trigger phrase; it surfaces a catalogue entry pointing to the full upstream workflow.

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