Keep players in view with Three.js cameras.
Creates or improves Three.js game camera controls that keep gameplay readable.
When to use it
Use when implementing or tuning isometric framing, follow behavior, orbit and zoom limits, occlusion, lock-on, shake, touch controls, or camera regression tests.
Give it a game project and a camera-control request; it implements or tunes the camera behavior.
What you provide
The guidance is for game cameras implemented with Three.js.
No additional actions listed.