Smooth game cameras that stay inside the level.
Guides implementation of smooth game cameras with stable framing, level boundaries, and collision handling.
When to use it
Use for smooth 2D follow, 3D orbit or first-person cameras, multi-target framing, or fixing jitter and views beyond level edges.
It changes how the agent implements and verifies game cameras, emphasizing frame-rate-independent movement, framing, bounds, and collision.
What you provide
No setup requirements listed.
No additional actions listed.