Control views and camera motion in Phaser games.
Guides implementation of camera movement, effects, and multiple views in Phaser 4 games.
When to use it
Use when working on Phaser 4 cameras, including viewports, scrolling, zoom, following, shake, and fade.
It changes how the agent implements cameras in a Phaser 4 project by supplying API examples and usage guidance.
What you provide
The guidance is for a project using Phaser 4.
No additional actions listed.