Build 2D combat around MSW's native game APIs.
Guides implementation of 2D combat systems using MSW native APIs, from attack detection through damage, reactions, and enemy AI.
When to use it
Use when implementing combat features such as attacks, damage, knockback, hit effects, projectiles, or monster AI in MSW.
It changes how the agent implements combat in an MSW project by specifying native APIs, component assembly, and implementation constraints.
What you provide
Requires Maker to refresh custom mlua scripts and generate their codeblocks before including them in models.
No additional actions listed.