Keep your Phaser game state in sync with events.
Guides implementation of game state storage and reactive updates across Phaser game objects, scenes, and the global registry.
When to use it
Use when storing custom data on Phaser 4 game objects, listening for data changes, or managing game state.
It changes how the agent implements Phaser game state storage and data-change listeners in the project.
What you provide
The guide applies to the Phaser 4 DataManager.
No additional actions listed.