Get timers and timed scenes right in Phaser 4.
Guides the implementation of timed callbacks and event sequences in Phaser 4 games.
When to use it
Use when working with timers or time-based events in Phaser 4.
It changes how the agent implements timers and time-based events in a Phaser 4 project.
What you provide
The guidance is for projects using Phaser 4.
No additional actions listed.