Smooth property animations for your Phaser game.
Guides the implementation of timed property animations in Phaser 4 projects.
When to use it
Use when animating properties over time in Phaser 4, including tween chains, easing, and staggered animations.
It changes how the agent implements property animations in a Phaser project, providing tween patterns and API guidance.
What you provide
The guidance is for Phaser 4, using the TweenManager available in each Scene.
No additional actions listed.