Build custom Unreal Editor tools with C++.
Guides implementation of C++ extensions that customize Unreal Editor panels, tools, menus, and asset workflows.
When to use it
Use when extending Unreal Editor through C++ detail customizations, utility widgets, menus, editor modes, asset definitions, or editor subsystems.
It changes how the agent implements Unreal Editor extensions in the project, selecting the relevant patterns from the request and codebase.
What you provide
Targets UE 5.8; the supplied API patterns are stated to match its headers.
No additional actions listed.