Build Unreal Engine crowds with Mass Entity.
Guides the agent in writing and debugging Unreal Engine Mass Entity C++ code for large-scale agent simulations.
When to use it
Use when writing or debugging Mass Entity processors, queries, fragments, observers, traits, spawning, or large-scale agent simulation.
It changes how the agent writes and debugs Unreal Engine Mass Entity C++ code.
What you provide
Targets Unreal Engine 5.8; the documented APIs are verified against its headers.
No additional actions listed.