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By quodsoler

ue-mass-entity

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Build Unreal Engine crowds with Mass Entity.

What it does

Guides the agent in writing and debugging Unreal Engine Mass Entity C++ code for large-scale agent simulations.

When to use it

Use when writing or debugging Mass Entity processors, queries, fragments, observers, traits, spawning, or large-scale agent simulation.

How to use it

It changes how the agent writes and debugs Unreal Engine Mass Entity C++ code.

What you provide

  • An existing project

Latest review

What you need · 1

Targets Unreal Engine 5.8; the documented APIs are verified against its headers.


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