Build game worlds that load as players explore.
Guides implementation of game-world streaming and map transitions with engine APIs and configuration examples.
When to use it
Use when implementing level loading and unloading, configuring World Partition, or moving between maps.
It changes how the agent implements world streaming and map transitions in the project, selecting configurations that match its world structure.
What you provide
Targets UE 5.8; the API guidance is stated to match that version's headers.
No additional actions listed.