Turn HLSL code into custom Shader Graph nodes.
Creates custom Shader Graph nodes by turning HLSL code into reflected functions in project assets.
When to use it
Use when the user wants a new Shader Graph node or wants existing HLSL converted into a reflected function node.
Give it a custom-node request and a project; it writes an HLSL asset, asking for confirmation before appending to an existing matching asset.
What you provide
Requires com.unity.shadergraph version 17.5.0 or later.
No additional actions listed.