Get working post-processing in Unity URP scenes.
Configures and fixes URP post-processing so the user gets working visual effects without console errors.
When to use it
Use when setting up or debugging bloom, tonemapping, color adjustments, depth of field, vignette, or other Volume overrides.
Give it a post-processing setup or debugging request in a Unity project; it configures the scene's effects and camera.
What you provide
Requires the Universal Render Pipeline package version 14.0.0 or later.
Requires a connected live Editor with eval available through the project's Pipeline package; stop if eval is missing.
Uses the unity CLI to discover the Editor's command catalog and run C# through eval; unity-cli handles installation.
Follow unity-cli first to install the CLI, connect the Editor, add the project's Pipeline package, and discover commands.
No additional actions listed.