Build runtime materials and visual effects in UE.
Guides C++ implementation of runtime materials and rendering features in UE 5.8.
When to use it
Use when writing C++ for materials or rendering, including dynamic material instances, render targets, scene capture and post-processing.
It changes how the agent writes materials and rendering C++ in the project, using its context and the requested rendering area.
What you provide
Targets UE 5.8; the documented APIs are stated to be verified against its headers.
No additional actions listed.