Lightlines
By quodsoler

ue-materials-rendering

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Build runtime materials and visual effects in UE.

What it does

Guides C++ implementation of runtime materials and rendering features in UE 5.8.

When to use it

Use when writing C++ for materials or rendering, including dynamic material instances, render targets, scene capture and post-processing.

How to use it

It changes how the agent writes materials and rendering C++ in the project, using its context and the requested rendering area.

What you provide

  • An existing project

Latest review

What you need · 1

Targets UE 5.8; the documented APIs are stated to be verified against its headers.


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