Build faster Metal shaders for Apple GPUs.
Guides the development, optimization, and debugging of Metal shaders for real-time graphics on Apple GPUs.
When to use it
Use for Metal shader development, Apple GPU optimization, physically based rendering, compute shaders, ray tracing on Apple Silicon, and GPU debugging.
It changes how the agent develops Metal shaders by applying precision, specialization, memory, architecture, and debugging practices.
What you provide
Uses the Firecrawl MCP integration to research SIGGRAPH papers and Apple GPU architecture.
This skill
SIGGRAPH papers
Researches SIGGRAPH papers
Apple GPU architecture references
Researches Apple GPU architecture
Apple Metal documentation
Fetches Apple Metal documentation