Lightlines
By curiositech

metal-shader-expert

curiositech504 installs

Build faster Metal shaders for Apple GPUs.

What it does

Guides the development, optimization, and debugging of Metal shaders for real-time graphics on Apple GPUs.

When to use it

Use for Metal shader development, Apple GPU optimization, physically based rendering, compute shaders, ray tracing on Apple Silicon, and GPU debugging.

How to use it

It changes how the agent develops Metal shaders by applying precision, specialization, memory, architecture, and debugging practices.

What you provide

  • An existing project

Uses

Latest review

What you need · 1

Uses the Firecrawl MCP integration to research SIGGRAPH papers and Apple GPU architecture.


Access · 3

This skill

SIGGRAPH papers

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Researches SIGGRAPH papers

Apple GPU architecture references

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Researches Apple GPU architecture

Apple Metal documentation

Read

Fetches Apple Metal documentation