Build a first-person shooter with satisfying guns.
Guides implementation of first-person shooters with responsive aiming, tuned weapons, and clear combat feedback.
When to use it
Use when building an aim-and-shoot first-person game or tuning hitscan, projectiles, time-to-kill, recoil, spread, or aiming feel.
It changes how the agent builds first-person shooter mechanics, covering the controller, weapons, damage, enemies, and combat feedback.
What you provide
Routes look and movement input, rebinding, and gamepad aim assist to this skill, with unreal-enhanced-input as an alternative; installation is not explicitly required.
Routes enemy behavior implementation to this skill alongside engine navigation; installation is not explicitly required.
Routes field of view, recoil kick, and look smoothing to this skill; installation is not explicitly required.
Routes hit-stop, screen shake, and impact feedback to this skill; installation is not explicitly required.
No additional actions listed.