Lightlines
By gamedev-skills

godot-multiplayer

gamedev-skills3.4k installs

Keep players and worlds in sync in Godot games.

What it does

Guides implementation of networked Godot games with peer connections, remote calls, and synchronized player and world state.

When to use it

Use when adding networked multiplayer, hosting or joining over ENet, defining RPCs, assigning authority, or synchronizing nodes across peers.

How to use it

It changes how the agent implements Godot multiplayer by prescribing peer setup, RPC consistency, authority checks, replication, and server-side validation.

What you provide

  • An existing project

Latest review

What you need · 1

Targets Godot 4.7 using its high-level multiplayer APIs with ENet.


Access · 0

No additional actions listed.