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By unity-technologies

setup-multiplayer-services

unity-technologies3.9k installs

Build Unity multiplayer around your game's needs.

What it does

Guides implementation of real-time multiplayer games through Unity's session APIs, with architecture choices grounded in the game's requirements.

When to use it

Use for network topology, hosting, matchmaking, and session-based play such as rooms, parties, and lobbies, rather than backend features.

How to use it

It changes how the agent implements Unity multiplayer by prioritizing session APIs and grounding architecture choices in the conversation, project, and targeted questions.

What you provide

  • An existing project

Uses

Latest review

What you need · 2

The Unity multiplayer package is the library this guide implements against; metadata-only rooms do not require a gameplay Netcode package.

All workflows require Unity Gaming Services initialization and authentication.


Access · 1

This skill

https://docs.unity.com/en-us/mps-sdk/llms.txt

Read

Reads Unity multiplayer documentation