Build Unity multiplayer around your game's needs.
Guides implementation of real-time multiplayer games through Unity's session APIs, with architecture choices grounded in the game's requirements.
When to use it
Use for network topology, hosting, matchmaking, and session-based play such as rooms, parties, and lobbies, rather than backend features.
It changes how the agent implements Unity multiplayer by prioritizing session APIs and grounding architecture choices in the conversation, project, and targeted questions.
What you provide
The Unity multiplayer package is the library this guide implements against; metadata-only rooms do not require a gameplay Netcode package.
All workflows require Unity Gaming Services initialization and authentication.
This skill
https://docs.unity.com/en-us/mps-sdk/llms.txt
Reads Unity multiplayer documentation