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By quodsoler

ue-networking-replication

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Server-authoritative multiplayer code for UE.

What it does

Guides implementation of server-authoritative multiplayer replication for actors, components and subobjects in UE projects.

When to use it

Use when writing multiplayer C++ involving property replication, RPCs, relevancy, dormancy, replicated subobjects, push model or Iris.

How to use it

It changes how the agent writes multiplayer C++ replication code in a UE project.

What you provide

  • An existing project

Latest review

What you need · 1

Targets UE 5.8; the core replication APIs belong to its Engine, NetCore and CoreUObject modules.


Access · 0

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