Server-authoritative multiplayer code for UE.
Guides implementation of server-authoritative multiplayer replication for actors, components and subobjects in UE projects.
When to use it
Use when writing multiplayer C++ involving property replication, RPCs, relevancy, dormancy, replicated subobjects, push model or Iris.
It changes how the agent writes multiplayer C++ replication code in a UE project.
What you provide
Targets UE 5.8; the core replication APIs belong to its Engine, NetCore and CoreUObject modules.
No additional actions listed.