Lightlines
By gamedev-skills

tower-defense

gamedev-skills3.4k installs

Build a tower-defense game with balanced waves.

What it does

Guides the creation of a tower-defense game with enemy waves, automated towers, an economy, and a lives system.

When to use it

Use when building a tower-defense game or designing wave pacing, tower targeting, and the gold economy.

How to use it

Give it a request for a tower-defense game; it guides implementation of the pathing, waves, towers, economy, and lives.

Latest review

What you need · 8

Routes A*/flow-field/steering work to game-ai; fixed lanes can instead use simple waypoint following, so this is not universally required.

Uses godot-2d-movement for enemy movement along the path, with an engine equivalent allowed; an installation requirement is unstated.

Uses godot-tilemap for grids or lanes as an alternative to unity-tilemap-2d; an installation requirement is unstated.

Routes map layout work to level-design; whether it must be installed to complete the workflow is unstated.


Access · 0

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