Build a tower-defense game with balanced waves.
Guides the creation of a tower-defense game with enemy waves, automated towers, an economy, and a lives system.
When to use it
Use when building a tower-defense game or designing wave pacing, tower targeting, and the gold economy.
Give it a request for a tower-defense game; it guides implementation of the pathing, waves, towers, economy, and lives.
Routes A*/flow-field/steering work to game-ai; fixed lanes can instead use simple waypoint following, so this is not universally required.
Uses godot-2d-movement for enemy movement along the path, with an engine equivalent allowed; an installation requirement is unstated.
Uses godot-tilemap for grids or lanes as an alternative to unity-tilemap-2d; an installation requirement is unstated.
Routes map layout work to level-design; whether it must be installed to complete the workflow is unstated.
No additional actions listed.