Style your game text and animate each letter.
Guides developers in creating and styling game text in Phaser 4, including bitmap text and per-character animation.
When to use it
Use when displaying text in Phaser 4, including text styling, wrapping, alignment, padding, and dynamic content.
It changes how the agent implements game text, selecting Text, BitmapText, or DynamicBitmapText according to styling, update frequency, and animation needs.
What you provide
The reference covers text development with Phaser 4.
No additional actions listed.