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By quodsoler

ue-async-threading

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Thread-safe background work for your UE game.

What it does

Guides implementation of background work, synchronization, and game-thread callbacks in UE C++ projects.

When to use it

Use when offloading game-thread work, returning results, implementing data-parallel loops, or scheduling timers and tickers in UE C++.

How to use it

It changes how the agent implements asynchronous work in a UE C++ project, keeping UObject access on the game thread.

What you provide

  • An existing project

Latest review

What you need · 1

Targets UE 5.8 and its C++ headers; the documented APIs are verified against that engine version.


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