Thread-safe background work for your UE game.
Guides implementation of background work, synchronization, and game-thread callbacks in UE C++ projects.
When to use it
Use when offloading game-thread work, returning results, implementing data-parallel loops, or scheduling timers and tickers in UE C++.
It changes how the agent implements asynchronous work in a UE C++ project, keeping UObject access on the game thread.
What you provide
Targets UE 5.8 and its C++ headers; the documented APIs are verified against that engine version.
No additional actions listed.