Drive Niagara visual effects from your C++ code.
Guides C++ integration of Niagara visual effects with engine-specific API examples and lifecycle safeguards.
When to use it
Use when implementing Niagara effects from C++, including spawning, parameter overrides, data interfaces, Data Channels, pooling, and completion callbacks.
It changes how the agent implements Niagara effects in an existing C++ project, using the request and codebase to select the relevant guidance.
What you provide
Targets UE 5.8; the documented APIs are stated to be verified against its headers.
No additional actions listed.