Bring 3D models and point clouds into Unity.
Imports 3D assets into Unity and configures their import settings, processing rules, and levels of detail.
When to use it
Use for Pixyz or Asset Transformer imports, RuleSets, or ImporterScriptableObjects.
Give it an import or asset-processing task in your Unity project; it imports assets or creates and edits importer settings, processing rules, and levels of detail.
What you provide
Requires Asset Transformer Toolkit 4.0.0 or later already installed; earlier versions lack the API used by every workflow.
Requires the user's Unity Editor to be open on the same machine, where the generated C# runs.
This skill
3D files outside the project
Reads external 3D files