Add server-backed features to your Unity game.
Builds backend features for Unity games with server-controlled player data and deployable cloud resources.
When to use it
Use when implementing game backend or live-operations features, including accounts, saved progress, leaderboards, achievements, battle passes, and remote configuration.
Give it a Unity project and a live-game feature to build; it produces implementation code and deployable cloud resource files.
What you provide
Requires the Unity Editor for the prescribed Deployment Window workflow.
Deployment requires a configured target cloud environment in Services > Deployment.
This skill
Unity Gaming Services
Deploys server-side game modules
Uploads game configuration and policies