Build richer 2D levels with connected tiles.
Build and edit tile-based 2D levels in Godot 4.7 using TileMapLayer and TileSet features.
When to use it
Use it for tile-grid 2D level design, TileSet configuration, tile scripting, or TileMap-to-TileMapLayer migration.
It changes how the agent builds and edits Godot tile-based levels, including TileMapLayer setup, TileSet data, painting, terrain connections, and runtime cell operations.
What you provide
Not yet reviewed.
Godot 4.7 is required because the workflow targets its TileMapLayer-based tilemap system.
No additional actions listed.