Build tile-based game levels with Phaser 4.
Guides developers in implementing tile-based game levels in Phaser 4, including rendering, collision, and tile updates.
When to use it
Use when working with tilemaps in Phaser 4, including tilemap layers, tile collision, and tile properties.
It changes how the agent implements tilemaps in a Phaser project by supplying API guidance, patterns, and restrictions.
What you provide
The guide applies to projects using Phaser 4.
No additional actions listed.