Render game terrain from SpriteCook tilesets.
Guides terrain renderer implementation by mapping painted cells to frames in SpriteCook's dual-grid tileset atlas.
When to use it
Use when implementing a top-down 15-piece SpriteCook tileset in a game engine or custom renderer.
It changes how the agent implements terrain rendering by prescribing SpriteCook's dual-grid atlas layout rather than an 8-neighbor tileset interpretation.
What you provide
No setup requirements listed.
No additional actions listed.