test-playable-web-games
Catch gameplay bugs with repeatable playtests.
Game testing
test-playable-web-games
Catch gameplay bugs with repeatable playtests.
Game testing
optimize-threejs-games
Smoother Three.js games without breaking gameplay.
Game performance
build-game-audio-feedback
Make player actions clear with responsive game audio.
Game audio
article-prompts-to-skills
Turn article prompts into skills with working demos.
Skill authoring
design-game-encounters
Build fair combat encounters for Three.js games.
Game design
design-action-combat
Build web game combat players can read and master.
Game combat design
build-mobile-threejs-games
Make Three.js games work well on mobile.
Mobile game development
build-isometric-arpg
Build a web action RPG one playable slice at a time.
Game development
build-hybrid-game-assets
Game assets that fit your gameplay and budget.
Game development
build-game-camera-controls
Keep players in view with Three.js cameras.
Game development
tune-enemy-ai
Make game enemies fair and their choices readable.
Game development
ship-web-games
Ship your web game with proof it works live.
Game deployment
author-game-levels
Readable Three.js game levels on one flat plane.
Game level design
write-like-meng-on-x
Five fresh takes on your tweet in Meng To's voice.
Social media writing
build-threejs-enemy-systems
Reusable enemies for your Three.js action game.
Game development
build-game-inventory
Game inventories that keep items safe during swaps.
Game development
iterate-until-verified
Finish substantial tasks with evidence, not guesses.
Task verification
build-game-monster-system
Game monsters that fit your combat system.
Game development
build-daily-inspiration-sites
Turn five UI references into original landing pages.
Frontend design
build-game-map-editor
Draft game maps without touching live gameplay.
Game development
build-game-changelog
An in-game changelog tied to shipped releases.
Game development
build-vesperfall-review-assets
Review Vesperfall art with PNGs and live models.
Game art review
implement-fog-of-war
Soft fog that hides enemies behind game walls.
Game development
falling-leaves
Falling leaves that tumble, not just spin.
Frontend animation