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By phaserjs

geometry-and-math

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Geometry and math guidance for Phaser 4 games.

What it does

Guides the implementation of geometry and math operations in Phaser 4 games.

When to use it

Use when working with Phaser 4 geometry or math utilities, including vectors, shapes, distances, angles, randomness, and interpolation.

How to use it

It changes how the agent implements geometry and math operations in a Phaser 4 project.

What you provide

  • An existing project

Latest review

What you need · 1

The reference covers the Phaser 4 library's math and geometry APIs.


Access · 0

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