Geometry and math guidance for Phaser 4 games.
Guides the implementation of geometry and math operations in Phaser 4 games.
When to use it
Use when working with Phaser 4 geometry or math utilities, including vectors, shapes, distances, angles, randomness, and interpolation.
It changes how the agent implements geometry and math operations in a Phaser 4 project.
What you provide
The reference covers the Phaser 4 library's math and geometry APIs.
No additional actions listed.