Build cutscenes that play inside your UE game.
Guides C++ implementation of cutscene playback, actor binding, cinematic cameras, and rendering in UE projects.
When to use it
Use when implementing Level Sequence playback, cutscenes, runtime actor bindings, Sequencer event tracks, or Movie Render Graph rendering.
It changes how the agent implements Sequencer and cinematic features in the user's codebase, selecting guidance from the request and project context.
What you provide
Targets UE 5.8; the supplied APIs are stated to be verified against its headers.
No additional actions listed.