Player controls wired for Unreal Engine 5.
Configures player controls in Unreal Engine 5 with input assets, key mappings, and action handlers.
When to use it
Use when adding player input, creating Input Action or Input Mapping Context assets, configuring modifiers and triggers, or binding actions in C++ or Blueprints.
Give it an Unreal Engine project and the controls you want; it sets up input actions, mapping contexts, and handler bindings.
What you provide
Requires Unreal Engine for the editor and play-in-editor workflow; the instructions target UE 5.8.
No additional actions listed.